Tonight’s game picks up immediately where the last session left off. Sebastian looking over the railing of the scaffold, watching Walter Lewis’ body drop out of sight like a ball on a plinko board. He straightens and looks to his right to see Goofy also looking over the rail. Goofy straightens and turns to Sebastian, “Gawrsh, that was somethin’. That’s a lucky wrench. You keep that wrench. Bye now.” And disappears like the picture on a television that’s been turned off.
In a panic and with his thoughts racing, Sebastian gathers up his tool bag, stuffs the wrench inside, and leaves the area. He goes through the maintenance corridors, looking over his shoulder. Thinking he was followed, he ducks into a workshop where he’s startled by Jonathan McBhee, who sits at his shop desk.
Sweaty and pale, Sebastian makes small talk and tells Jonathan that he thinks he’s coming down with something. He takes Jonathan’s advice about calling it a day and going home sick.
Da’Mon finishes My Name is Dirk A. and begins to look on the internet for information on the Phobetor. He comes across a number of conflicting mentions. Some that say it’s a demon or spirit. Some that say it is a title. Others that say it’s connect to a group like the Inquisition. In the end, Da’Mon decides to go to his most trusted source, his deceased grandmother. The ritual preparations begin.
Alexander sits in the Waffle House pondering what his dream meant and looking at pictures of Cindy. His searches on the dark web have provided him with conflicting information and may be the ramblings of madmen. One website has a gallery of pictures. Pictures of doors that are rumored entrances for the House of Many Doors. Clicking through the gallery he comes to a stop when he sees the door to Club 33. Alexander looks at the time. Almost lunch. He invites the other to meet him at the Waffle House.
Patrick is driving when he gets the text and begins to head to the Waffle House. He notices that he’s being tailed and manages to drop back and see two men in a Fiat that match the description Sebastian gave of the men that broke into his home. Patrick stops at a light and then races through cross traffic, leaving the Fiat behind. He gets Alexander’s text, shortly followed by Sebastian’s asking if he could be picked up.
On the way to get Sebastian, Patrick gets a text from Maris, saying that Goofy has been following her around the park and it’s creeping her out. He tells her to call out sick, get changed, and meet him in the parking lot. Once at the Magic Kingdom, he calls Maris and it rings through to voicemail. He texts and doesn’t get a response. Sebastian gets in and they go to Waffle House.
Da’Mon calls up the spirit of his grandmother and asks about the Phobetor. She tells him he should leave that stuff along. Never you mind about that business. That they like to makes sure people don’t know about this business of spirits and such. That some of them gave his grandfather trouble when he was trying to sell gris-gris to people. After he lets his grandma rest, he sees the text and tells the others that he’s on the way.
Once they have all gathered, Sebastian shares his encounter with Walter and Goofy. Da’Mon tells of what he’s learned about Phobetors while Patrick reveals his encounter with the guys in the Fiat and Maris’ message and her sudden silence. Alexander shows them the picture of Club 33 and it’s relation to the House of Many Doors. He is also fearful for Cindy and Patrick gets another security guard to check on her. His friend, Mike, reports that Cindy is safe but has to go because there is a report of a missing kid.
In light of Maris’ silence, the Waffle House Four decide they must all go to the Magic Kingdom and try to find her. Alexander waits for them outside the Utilidors as Da’Mon, Sebastian, and Patrick check her dressing room. They find her cellphone on the ground and her regular clothes still in her locker. On the surveillance camera outside the locker room, they see her enter but never leave. Searching the locker room, there are no other exits.
Da’Mon checks the corridor where he last found Mickey and the atmosphere is heavier. Like two worlds are overlapping. And he hears more voices. Not just of Mickey but Minnie and Donald. They’re much louder than before. He remember’s that he has Toodles and briefly considers using it to contact Mickey but doesn’t want to enter into a deal with him.
The Four decide to go to Club 33. Patrick enters first and finds that it’s business as usual. He goes to a back entrance off the kitchen and texts Alexander to bring the other so he can let them in. He opens the door and they file in and Alexander is gone.